How many monkeys does it take to write the complete works of Shakespeare?

Now you can find out!

Cheer on your favorite monkey as they bash keyboards on their way through classic literature.

/* infinite-monkeys.c ... */

/*
 * This code is public domain. Feel free to use it for any purpose!
 */

#define SDL_MAIN_USE_CALLBACKS 1  /* use the callbacks instead of main() */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>

/* We will use this renderer to draw into this window every frame. */
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static char *text;
static const char *end;
static const char *progress;
static SDL_Time start_time;
static SDL_Time end_time;
typedef struct {
    Uint32 *text;
    int length;
} Line;
int row = 0;
int rows = 0;
int cols = 0;
static Line **lines;
static Line monkey_chars;
static int monkeys = 100;

/* The highest and lowest scancodes a monkey can hit */
#define MIN_MONKEY_SCANCODE SDL_SCANCODE_A
#define MAX_MONKEY_SCANCODE SDL_SCANCODE_SLASH

static const char *default_text =
"Jabberwocky, by Lewis Carroll\n"
"\n"
"'Twas brillig, and the slithy toves\n"
"      Did gyre and gimble in the wabe:\n"
"All mimsy were the borogoves,\n"
"      And the mome raths outgrabe.\n"
"\n"
"\"Beware the Jabberwock, my son!\n"
"      The jaws that bite, the claws that catch!\n"
"Beware the Jubjub bird, and shun\n"
"      The frumious Bandersnatch!\"\n"
"\n"
"He took his vorpal sword in hand;\n"
"      Long time the manxome foe he sought-\n"
"So rested he by the Tumtum tree\n"
"      And stood awhile in thought.\n"
"\n"
"And, as in uffish thought he stood,\n"
"      The Jabberwock, with eyes of flame,\n"
"Came whiffling through the tulgey wood,\n"
"      And burbled as it came!\n"
"\n"
"One, two! One, two! And through and through\n"
"      The vorpal blade went snicker-snack!\n"
"He left it dead, and with its head\n"
"      He went galumphing back.\n"
"\n"
"\"And hast thou slain the Jabberwock?\n"
"      Come to my arms, my beamish boy!\n"
"O frabjous day! Callooh! Callay!\"\n"
"      He chortled in his joy.\n"
"\n"
"'Twas brillig, and the slithy toves\n"
"      Did gyre and gimble in the wabe:\n"
"All mimsy were the borogoves,\n"
"      And the mome raths outgrabe.\n";


static void FreeLines(void)
{
    int i;

    if (rows > 0 && cols > 0) {
        for (i = 0; i < rows; ++i) {
            SDL_free(lines[i]->text);
            SDL_free(lines[i]);
        }
        SDL_free(lines);
        lines = NULL;
    }
    SDL_free(monkey_chars.text);
    monkey_chars.text = NULL;
}

static void OnWindowSizeChanged(void)
{
    int w, h;

    if (!SDL_GetCurrentRenderOutputSize(renderer, &w, &h)) {
        return;
    }

    FreeLines();

    row = 0;
    rows = (h / SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) - 4;
    cols = (w / SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE);
    if (rows > 0 && cols > 0) {
        int i;

        lines = (Line **)SDL_malloc(rows * sizeof(Line *));
        if (lines) {
            for (i = 0; i < rows; ++i) {
                lines[i] = (Line *)SDL_malloc(sizeof(Line));
                if (!lines[i]) {
                    FreeLines();
                    break;
                }
                lines[i]->text = (Uint32 *)SDL_malloc(cols * sizeof(Uint32));
                if (!lines[i]->text) {
                    FreeLines();
                    break;
                }
                lines[i]->length = 0;
            }
        }

        monkey_chars.text = (Uint32 *)SDL_malloc(cols * sizeof(Uint32));
        if (monkey_chars.text) {
            for (i = 0; i < cols; ++i) {
                monkey_chars.text[i] = ' ';
            }
            monkey_chars.length = cols;
        }
    }
}

/* This function runs once at startup. */
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
    int arg = 1;

    SDL_SetAppMetadata("Infinite Monkeys", "1.0", "com.example.infinite-monkeys");

    if (!SDL_Init(SDL_INIT_VIDEO)) {
        SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
        return SDL_APP_FAILURE;
    }

    if (!SDL_CreateWindowAndRenderer("examples/game/03-infinite-monkeys", 640, 480, 0, &window, &renderer)) {
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
        return SDL_APP_FAILURE;
    }
    SDL_SetRenderVSync(renderer, 1);

    if (argv[arg] && SDL_strcmp(argv[arg], "--monkeys") == 0) {
        ++arg;
        if (argv[arg]) {
            monkeys = SDL_atoi(argv[arg]);
            ++arg;
        } else {
            SDL_Log("Usage: %s [--monkeys N] [file.txt]", argv[0]);
            return SDL_APP_FAILURE;
        }
    }

    if (argv[arg]) {
        const char *file = argv[arg];
        size_t size;
        text = (char *)SDL_LoadFile(file, &size);
        if (!text) {
            SDL_Log("Couldn't open %s: %s", file, SDL_GetError());
            return SDL_APP_FAILURE;
        }
        end = text + size;
    } else {
        text = SDL_strdup(default_text);
        end = text + SDL_strlen(text);
    }
    progress = text;

    SDL_GetCurrentTime(&start_time);

    OnWindowSizeChanged();

    return SDL_APP_CONTINUE;  /* carry on with the program! */
}

/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
    switch (event->type) {
    case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
        OnWindowSizeChanged();
        break;
    case SDL_EVENT_QUIT:
        return SDL_APP_SUCCESS;  /* end the program, reporting success to the OS. */
    }
    return SDL_APP_CONTINUE;  /* carry on with the program! */
}

static void DisplayLine(float x, float y, Line *line)
{
    /* Allocate maximum space potentially needed for this line */
    char *utf8 = (char *)SDL_malloc(line->length * 4 + 1);
    if (utf8) {
        char *spot = utf8;
        int i;

        for (i = 0; i < line->length; ++i) {
            spot = SDL_UCS4ToUTF8(line->text[i], spot);
        }
        *spot = '\0';

        SDL_RenderDebugText(renderer, x, y, utf8);
        SDL_free(utf8);
    }
}

static bool CanMonkeyType(Uint32 ch)
{
    SDL_Keymod modstate;
    SDL_Scancode scancode = SDL_GetScancodeFromKey(ch, &modstate);
    if (scancode < MIN_MONKEY_SCANCODE || scancode > MAX_MONKEY_SCANCODE) {
        return false;
    }
    /* Monkeys can hit the shift key, but nothing else */
    if ((modstate & ~SDL_KMOD_SHIFT) != 0) {
        return false;
    }
    return true;
}

static void AdvanceRow(void)
{
    Line *line;

    ++row;
    line = lines[row % rows];
    line->length = 0;
}

static void AddMonkeyChar(int monkey, Uint32 ch)
{
    if (monkey >= 0 && monkey_chars.text) {
        monkey_chars.text[(monkey % cols)] = ch;
    }

    if (lines) {
        if (ch == '\n') {
            AdvanceRow();
        } else {
            Line *line = lines[row % rows];
            line->text[line->length++] = ch;
            if (line->length == cols) {
                AdvanceRow();
            }
        }
    }

    SDL_StepUTF8(&progress, NULL);
}

static Uint32 GetNextChar(void)
{
    Uint32 ch = 0;
    while (progress < end) {
        const char *spot = progress;
        ch = SDL_StepUTF8(&spot, NULL);
        if (CanMonkeyType(ch)) {
            break;
        } else {
            /* This is a freebie, monkeys can't type this */
            AddMonkeyChar(-1, ch);
        }
    }
    return ch;
}

static Uint32 MonkeyPlay(void)
{
    int count = (MAX_MONKEY_SCANCODE - MIN_MONKEY_SCANCODE + 1);
    SDL_Scancode scancode = (SDL_Scancode)(MIN_MONKEY_SCANCODE + SDL_rand(count));
    SDL_Keymod modstate = (SDL_rand(2) ? SDL_KMOD_SHIFT : 0);

    return SDL_GetKeyFromScancode(scancode, modstate, false);
}

/* This function runs once per frame, and is the heart of the program. */
SDL_AppResult SDL_AppIterate(void *appstate)
{
    int i, monkey;
    Uint32 next_char = 0, ch;
    float x, y;
    char *caption = NULL;
    SDL_Time now, elapsed;
    int hours, minutes, seconds;
    SDL_FRect rect;

    for (monkey = 0; monkey < monkeys; ++monkey) {
        if (next_char == 0) {
            next_char = GetNextChar();
            if (!next_char) {
                /* All done! */
                break;
            }
        }

        ch = MonkeyPlay();
        if (ch == next_char) {
            AddMonkeyChar(monkey, ch);
            next_char = 0;
        }
    }

    /* Clear the screen */
    SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
    SDL_RenderClear(renderer);

    /* Show the text already decoded */
    SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
    x = 0.0f;
    y = 0.0f;
    if (lines) {
        int row_offset = row - rows + 1;
        if (row_offset < 0) {
            row_offset = 0;
        }
        for (i = 0; i < rows; ++i) {
            Line *line = lines[(row_offset + i) % rows];
            DisplayLine(x, y, line);
            y += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
        }

        /* Show the caption */
        y = (float)((rows + 1) * SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE);
        if (progress == end) {
            if (!end_time) {
                SDL_GetCurrentTime(&end_time);
            }
            now = end_time;
        } else {
            SDL_GetCurrentTime(&now);
        }
        elapsed = (now - start_time);
        elapsed /= SDL_NS_PER_SECOND;
        seconds = (int)(elapsed % 60);
        elapsed /= 60;
        minutes = (int)(elapsed % 60);
        elapsed /= 60;
        hours = (int)elapsed;
        SDL_asprintf(&caption, "Monkeys: %d - %dH:%dM:%dS", monkeys, hours, minutes, seconds);
        if (caption) {
            SDL_RenderDebugText(renderer, x, y, caption);
            SDL_free(caption);
        }
        y += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;

        /* Show the characters currently typed */
        DisplayLine(x, y, &monkey_chars);
        y += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
    }

    /* Show the current progress */
    SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
    rect.x = x;
    rect.y = y;
    rect.w = ((float)(progress - text) / (end - text)) * (cols * SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE);
    rect.h = (float)SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
    SDL_RenderFillRect(renderer, &rect);

    SDL_RenderPresent(renderer);

    return SDL_APP_CONTINUE;  /* carry on with the program! */
}

/* This function runs once at shutdown. */
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
    /* SDL will clean up the window/renderer for us. */

    FreeLines();
    SDL_free(text);
}