/* bytepusher.c ... */ /* * An implementation of the BytePusher VM. * * For example programs and more information about BytePusher, see * https://esolangs.org/wiki/BytePusher * * This code is public domain. Feel free to use it for any purpose! */ #define SDL_MAIN_USE_CALLBACKS #include <SDL3/SDL.h> #include <SDL3/SDL_main.h> #include <stdarg.h> #define SCREEN_W 256 #define SCREEN_H 256 #define RAM_SIZE 0x1000000 #define FRAMES_PER_SECOND 60 #define SAMPLES_PER_FRAME 256 #define NS_PER_SECOND (Uint64)SDL_NS_PER_SECOND #define MAX_AUDIO_LATENCY_FRAMES 5 #define IO_KEYBOARD 0 #define IO_PC 2 #define IO_SCREEN_PAGE 5 #define IO_AUDIO_BANK 6 typedef struct { Uint8 ram[RAM_SIZE + 8]; Uint8 screenbuf[SCREEN_W * SCREEN_H]; Uint64 last_tick; Uint64 tick_acc; SDL_Window* window; SDL_Renderer* renderer; SDL_Surface* screen; SDL_Texture* screentex; SDL_Texture* rendertarget; /* we need this render target for text to look good */ SDL_AudioStream* audiostream; char status[SCREEN_W / 8]; int status_ticks; Uint16 keystate; bool display_help; bool positional_input; } BytePusher; static const struct { const char *key; const char *value; } extended_metadata[] = { { SDL_PROP_APP_METADATA_URL_STRING, "https://examples.libsdl.org/SDL3/game/04-bytepusher/" }, { SDL_PROP_APP_METADATA_CREATOR_STRING, "SDL team" }, { SDL_PROP_APP_METADATA_COPYRIGHT_STRING, "Placed in the public domain" }, { SDL_PROP_APP_METADATA_TYPE_STRING, "game" } }; static inline Uint16 read_u16(const BytePusher* vm, Uint32 addr) { const Uint8* ptr = &vm->ram[addr]; return ((Uint16)ptr[0] << 8) | ((Uint16)ptr[1]); } static inline Uint32 read_u24(const BytePusher* vm, Uint32 addr) { const Uint8* ptr = &vm->ram[addr]; return ((Uint32)ptr[0] << 16) | ((Uint32)ptr[1] << 8) | ((Uint32)ptr[2]); } static void set_status(BytePusher* vm, const char* fmt, ...) { va_list args; va_start(args, fmt); SDL_vsnprintf(vm->status, sizeof(vm->status), fmt, args); va_end(args); vm->status[sizeof(vm->status) - 1] = 0; vm->status_ticks = FRAMES_PER_SECOND * 3; } static bool load(BytePusher* vm, SDL_IOStream* stream, bool closeio) { size_t bytes_read = 0; bool ok = true; SDL_memset(vm->ram, 0, RAM_SIZE); if (!stream) { return false; } while (bytes_read < RAM_SIZE) { size_t read = SDL_ReadIO(stream, &vm->ram[bytes_read], RAM_SIZE - bytes_read); bytes_read += read; if (read == 0) { ok = SDL_GetIOStatus(stream) == SDL_IO_STATUS_EOF; break; } } if (closeio) { SDL_CloseIO(stream); } SDL_ClearAudioStream(vm->audiostream); vm->display_help = !ok; return ok; } static const char* filename(const char* path) { size_t i = SDL_strlen(path) + 1; while (i > 0) { i -= 1; if (path[i] == '/' || path[i] == '\\') { return path + i + 1; } } return path; } static bool load_file(BytePusher* vm, const char* path) { if (load(vm, SDL_IOFromFile(path, "rb"), true)) { set_status(vm, "loaded %s", filename(path)); return true; } else { set_status(vm, "load failed: %s", filename(path)); return false; } } static void print(BytePusher* vm, int x, int y, const char* str) { SDL_SetRenderDrawColor(vm->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderDebugText(vm->renderer, (float)(x + 1), (float)(y + 1), str); SDL_SetRenderDrawColor(vm->renderer, 0xff, 0xff, 0xff, SDL_ALPHA_OPAQUE); SDL_RenderDebugText(vm->renderer, (float)x, (float)y, str); SDL_SetRenderDrawColor(vm->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); } SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) { BytePusher* vm; SDL_Palette* palette; SDL_Rect usable_bounds; SDL_AudioSpec audiospec = { SDL_AUDIO_S8, 1, SAMPLES_PER_FRAME * FRAMES_PER_SECOND }; SDL_DisplayID primary_display; SDL_PropertiesID texprops; int zoom = 2; int i; Uint8 r, g, b; (void)argc; (void)argv; if (!SDL_SetAppMetadata("SDL 3 BytePusher", "1.0", "com.example.SDL3BytePusher")) { return SDL_APP_FAILURE; } for (i = 0; i < (int)SDL_arraysize(extended_metadata); i++) { if (!SDL_SetAppMetadataProperty(extended_metadata[i].key, extended_metadata[i].value)) { return SDL_APP_FAILURE; } } if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO)) { return SDL_APP_FAILURE; } if (!(vm = SDL_calloc(1, sizeof(*vm)))) { return SDL_APP_FAILURE; } *(BytePusher**)appstate = vm; vm->display_help = true; primary_display = SDL_GetPrimaryDisplay(); if (SDL_GetDisplayUsableBounds(primary_display, &usable_bounds)) { int zoom_w = (usable_bounds.w - usable_bounds.x) * 2 / 3 / SCREEN_W; int zoom_h = (usable_bounds.h - usable_bounds.y) * 2 / 3 / SCREEN_H; zoom = zoom_w < zoom_h ? zoom_w : zoom_h; if (zoom < 1) { zoom = 1; } } if (!SDL_CreateWindowAndRenderer("SDL 3 BytePusher", SCREEN_W * zoom, SCREEN_H * zoom, SDL_WINDOW_RESIZABLE, &vm->window, &vm->renderer )) { return SDL_APP_FAILURE; } if (!SDL_SetRenderLogicalPresentation( vm->renderer, SCREEN_W, SCREEN_H, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE )) { return SDL_APP_FAILURE; } if (!(vm->screen = SDL_CreateSurfaceFrom( SCREEN_W, SCREEN_H, SDL_PIXELFORMAT_INDEX8, vm->screenbuf, SCREEN_W ))) { return SDL_APP_FAILURE; } if (!(palette = SDL_CreateSurfacePalette(vm->screen))) { return SDL_APP_FAILURE; } i = 0; for (r = 0; r < 6; ++r) { for (g = 0; g < 6; ++g) { for (b = 0; b < 6; ++b, ++i) { SDL_Color color = { r * 0x33, g * 0x33, b * 0x33, SDL_ALPHA_OPAQUE }; palette->colors[i] = color; } } } for (; i < 256; ++i) { SDL_Color color = { 0, 0, 0, SDL_ALPHA_OPAQUE }; palette->colors[i] = color; } texprops = SDL_CreateProperties(); SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING); SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, SCREEN_W); SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, SCREEN_H); vm->screentex = SDL_CreateTextureWithProperties(vm->renderer, texprops); SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_TARGET); vm->rendertarget = SDL_CreateTextureWithProperties(vm->renderer, texprops); SDL_DestroyProperties(texprops); if (!vm->screentex || !vm->rendertarget) { return SDL_APP_FAILURE; } SDL_SetTextureScaleMode(vm->screentex, SDL_SCALEMODE_NEAREST); SDL_SetTextureScaleMode(vm->rendertarget, SDL_SCALEMODE_NEAREST); if (!(vm->audiostream = SDL_OpenAudioDeviceStream( SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audiospec, NULL, NULL ))) { return SDL_APP_FAILURE; } SDL_SetAudioStreamGain(vm->audiostream, 0.1f); /* examples are loud! */ SDL_ResumeAudioStreamDevice(vm->audiostream); set_status(vm, "renderer: %s", SDL_GetRendererName(vm->renderer)); vm->last_tick = SDL_GetTicksNS(); vm->tick_acc = NS_PER_SECOND; return SDL_APP_CONTINUE; } SDL_AppResult SDL_AppIterate(void* appstate) { BytePusher* vm = (BytePusher*)appstate; Uint64 tick = SDL_GetTicksNS(); Uint64 delta = tick - vm->last_tick; bool updated, skip_audio; vm->last_tick = tick; vm->tick_acc += delta * FRAMES_PER_SECOND; updated = vm->tick_acc >= NS_PER_SECOND; skip_audio = vm->tick_acc >= MAX_AUDIO_LATENCY_FRAMES * NS_PER_SECOND; if (skip_audio) { // don't let audio fall too far behind SDL_ClearAudioStream(vm->audiostream); } while (vm->tick_acc >= NS_PER_SECOND) { Uint32 pc; int i; vm->tick_acc -= NS_PER_SECOND; vm->ram[IO_KEYBOARD] = (Uint8)(vm->keystate >> 8); vm->ram[IO_KEYBOARD + 1] = (Uint8)(vm->keystate); pc = read_u24(vm, IO_PC); for (i = 0; i < SCREEN_W * SCREEN_H; ++i) { Uint32 src = read_u24(vm, pc); Uint32 dst = read_u24(vm, pc + 3); vm->ram[dst] = vm->ram[src]; pc = read_u24(vm, pc + 6); } if (!skip_audio || vm->tick_acc < NS_PER_SECOND) { SDL_PutAudioStreamData( vm->audiostream, &vm->ram[(Uint32)read_u16(vm, IO_AUDIO_BANK) << 8], SAMPLES_PER_FRAME ); } } if (updated) { SDL_Surface *tex; SDL_SetRenderTarget(vm->renderer, vm->rendertarget); if (!SDL_LockTextureToSurface(vm->screentex, NULL, &tex)) { return SDL_APP_FAILURE; } vm->screen->pixels = &vm->ram[(Uint32)vm->ram[IO_SCREEN_PAGE] << 16]; SDL_BlitSurface(vm->screen, NULL, tex, NULL); SDL_UnlockTexture(vm->screentex); SDL_RenderTexture(vm->renderer, vm->screentex, NULL, NULL); } if (vm->display_help) { print(vm, 4, 4, "Drop a BytePusher file in this"); print(vm, 8, 12, "window to load and run it!"); print(vm, 4, 28, "Press ENTER to switch between"); print(vm, 8, 36, "positional and symbolic input."); } if (vm->status_ticks > 0) { vm->status_ticks -= 1; print(vm, 4, SCREEN_H - 12, vm->status); } SDL_SetRenderTarget(vm->renderer, NULL); SDL_RenderClear(vm->renderer); SDL_RenderTexture(vm->renderer, vm->rendertarget, NULL, NULL); SDL_RenderPresent(vm->renderer); return SDL_APP_CONTINUE; } static Uint16 keycode_mask(SDL_Keycode key) { int index; if (key >= SDLK_0 && key <= SDLK_9) { index = key - SDLK_0; } else if (key >= SDLK_A && key <= SDLK_F) { index = key - SDLK_A + 10; } else { return 0; } return (Uint16)1 << index; } static Uint16 scancode_mask(SDL_Scancode scancode) { int index; switch (scancode) { case SDL_SCANCODE_1: index = 0x1; break; case SDL_SCANCODE_2: index = 0x2; break; case SDL_SCANCODE_3: index = 0x3; break; case SDL_SCANCODE_4: index = 0xc; break; case SDL_SCANCODE_Q: index = 0x4; break; case SDL_SCANCODE_W: index = 0x5; break; case SDL_SCANCODE_E: index = 0x6; break; case SDL_SCANCODE_R: index = 0xd; break; case SDL_SCANCODE_A: index = 0x7; break; case SDL_SCANCODE_S: index = 0x8; break; case SDL_SCANCODE_D: index = 0x9; break; case SDL_SCANCODE_F: index = 0xe; break; case SDL_SCANCODE_Z: index = 0xa; break; case SDL_SCANCODE_X: index = 0x0; break; case SDL_SCANCODE_C: index = 0xb; break; case SDL_SCANCODE_V: index = 0xf; break; default: return 0; } return (Uint16)1 << index; } SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) { BytePusher* vm = (BytePusher*)appstate; switch (event->type) { case SDL_EVENT_QUIT: return SDL_APP_SUCCESS; case SDL_EVENT_DROP_FILE: load_file(vm, event->drop.data); break; case SDL_EVENT_KEY_DOWN: #ifndef __EMSCRIPTEN__ if (event->key.key == SDLK_ESCAPE) { return SDL_APP_SUCCESS; } #endif if (event->key.key == SDLK_RETURN) { vm->positional_input = !vm->positional_input; vm->keystate = 0; if (vm->positional_input) { set_status(vm, "switched to positional input"); } else { set_status(vm, "switched to symbolic input"); } } if (vm->positional_input) { vm->keystate |= scancode_mask(event->key.scancode); } else { vm->keystate |= keycode_mask(event->key.key); } break; case SDL_EVENT_KEY_UP: if (vm->positional_input) { vm->keystate &= ~scancode_mask(event->key.scancode); } else { vm->keystate &= ~keycode_mask(event->key.key); } break; } return SDL_APP_CONTINUE; } void SDL_AppQuit(void* appstate, SDL_AppResult result) { if (result == SDL_APP_FAILURE) { SDL_Log("Error: %s", SDL_GetError()); } if (appstate) { BytePusher* vm = (BytePusher*)appstate; SDL_DestroyAudioStream(vm->audiostream); SDL_DestroyTexture(vm->rendertarget); SDL_DestroyTexture(vm->screentex); SDL_DestroySurface(vm->screen); SDL_DestroyRenderer(vm->renderer); SDL_DestroyWindow(vm->window); SDL_free(vm); } }